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CAS-class Assault Carrier

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Cost: Credits8750

Metal2625
Crystal1575

 
Hull: 8000
Armor: 5
Shields: 42000
 
Plasma Torpedo Damage: 1250
Plasma Torpedo Cooldown: 5 seconds
 
Pulse Laser Damage: 30
Pulse Laser Cooldown: 4 seconds
 
Plasma Cannon Damage: 150
Plasma Cannon Cooldown: 1.6 seconds
 
Energy Projector Damage: 3000
Energy Projector Cooldown: 15 seconds
 
 
 
The CAS Assault Carrier is the most feared vessel in all of the Covenant Fleet.


 

Overview[edit | edit source]

The capital ship of choice for when you need some more muscle in the fleet as it boasts the perfect balance between massive durability and massive firepower.

History[edit | edit source]

During the Human-Covenant War it was uncommon to see the CAS-class. Due to the sheer size, the enormous power requirements and the immense weapons on board the vessel very few were ever constructed and only extremely capable Sangheili Generals were ever given command of these incredible war machines.

These ships saw service in fleet engagements and planetary invasion. During a fleet engagement the ship would follow shortly behind the vanguard ready to take out high priority targets, it would then squarely park itself in the centre of the UNSC fleet putting itself in a position where UNSC ships would have to re-orientate their MAC weapons towards the vessel. From there it would begin firing every weapon at it's disposal at every ship it could, the effect was often devastating and the resulting conflicts would be over very quickly.

When invading an UEG world, the CAS-class would wait in the rear while the UNSC Orbital Defense Platforms were destroyed. After the line was clear of these devastating weapons the CAS-class would charge forward and exercise their incredible ability to enter the atmosphere. They would park over the most populated cities and offload their enormous armies consisting of over hundreds vehicles and tens of thousands of troops and after a few days they would level the city.

Weapons and Tactical Usage[edit | edit source]

Of the four capital ships available to the Covenant the CAS-class will be your most used. It commands enormous firepower and survivability which makes it a far more affordable alternative to the OSS-class battlecarrier. It's important to remember that this ship should be used for fleet engagements and not specialized targeting; that job is best left to the DOS-class supercruiser.

Ship Type: Capital
Primary Role: Survey, Occupation
Shield Power: Very High
Hull Points: High
Armor Level: High
Armor Type: Capital
Antimatter: Medium
Weapons (Fore): Energy Projector, Plasma Torpedoes Silos, Plasma Cannons, Pulse Laser Cannons
Weapons (Side): Plasma Torpedoes Silos, Plasma Cannons, Pulse Laser Cannons
Squadrons Supported: 4-7
Crew Complement: 96,000


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Changelog[edit | edit source]

0.75

External links[edit | edit source]

CAS-class assault carrier (halopedia)

Made by[edit | edit source]

  • Modeler: The Didact
  • Texture Artist: Zero
  • Special thanks to Homefront

See also[edit | edit source]

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