Sins of the Prophets Wiki

The space forces and support assets Covenant commanders have at their disposal.



Vessel Role Cost Notes
Assualt Carrier.png
- Flagship
- Heavy Assault
Conversion. Anointed. Salvation. A representation of covenant superiority bristling with weapons, shielding and oversized hangers. Able to take on entire UNSC fleets alone.
DDS-class carrier.jpgDDS-class - Early Combat Carrier
- Planetary Assault


Divine. Disciplined. Salvation The mainline carrier of the covenant navy specializing in strike craft and drop pod deployment.
DOS-class Supercruiser.jpg
- Heavy Cruiser

- Long Range Assault

Divine. Ordained. Salvation. Equipped with a forerunner targeting computer the DOS has incredible range, however the ship has sub par longevity for a covenant ship.


- Heavy Cruiser

- Mainline Fleet Combatant

Ordained. Reverence. Salvation. Dedicated warship enhanced by forerunner technology, this ships weapons core surpasses both the CPV and CCS. Capable of acting as a mainline ship, colonizer and occupation vessel.
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- Battlecarrier Ordained. Salvation. Sacred. One of the most powerful covenant capital ships, however lacks planetary assault capabilities.


Vessel Role Cost Notes
CAR ClassCov.png
- Anti-Fighter

- Light Early Escort



Conversion. Anointed. Reverence. Although its an older design, the CAR still manages to outgun all UNSC ships its size while providing valuable cover from strike craft.
CPV ClassCov.png
- Heavy Destroyer

- Medium Fleet Assault



Conversion. Pious. Vigilance. The CPV is a powerful Destroyer that can reliably outfight any UNSC ship up to and including some Capitals. 
CCS ClassCov.png
- Battlecruiser
- Heavy Assault
- Fleet Core


Conversion. Conformity. Salvation. The core of an effective covenant fleet, the CCS is an expensive but supremely powerful cruiser.
CCS ClassCov.png
- Armored Cruiser

- Heavy Assault

Reverence. Conversion. Salvation. The RCS is the older mainstay of the covenant fleet, able to take significant amounts of damage while remaining in combat. Its strike craft wings make this ship a useful asset in any fleet.


Vessel Role Cost Notes
Super DestroyerCov.png
- Trade Ship Anointed, Conversion. Divine. A defenseless ship meant for carrying trading goods.
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- Defense Vessel - Non-buildable
- Patrol Fleet
Anointed. Divine. Pious. A minor ship that makes up the majority of patrol fleets.
- Constructor Conversion. Conformity. Divine. A ship used to construct orbital structures. These craft are near rivals to even the Huragok in their abilities.
- Defense Vessel - Non-buildable

- Patrol Fleet

A minor ship that makes up a portion of patrol fleets.

Strike Craft[]

Vessel Role Cost Notes
Type-27 XMF Banshee
- Interceptor N/A colloquially known as the space banshee, this craft is a fast and agile opponent, great for countering enemy bomber wings.
Seraph BomberCov.png
Type-31 Seraph
- Bomber N/A The primary space fighter of the covenant. Significantly faster, more agile and maneuverable than the Type-27 as well as being able to carry a significant payload.


Vessel Role Cost Notes
CRS ClassCov.png
- Light Fleet Escort Conversion. Reverence. Salvation. A scaled-down version of a proven design, the CRS-Class is a valuable asset for the invasion of enemy worlds.
Missionary ClassCov.png
- Scout Credits100


Divine. Anointed. Vigilance. The main scout craft of the Covenant navy, inexpensive and effective.
Adjudicator ClassCov.png
- Envoy Declare. Divine. Anointed. A major diplomatic craft within the covenant, worthless in combat and in all respects other than diplomacy.
DSC Support Ship.jpg
- Colonization Credits450


Divine. Salvation. Conversion. The major fleet and ground support ship of the covenant fleet, used for colonization and light support, these craft also are utilized in the construction of starbases.
SDV Corvette New.jpgSDV-class - Light Combat Vessel Credits300


Salvation. Divine. Vigilance. A small yet powerful craft intended to be used outside of fleet combat, useful for early exploration and eventually the tracking of enemy forces.


Vessel Role Cost Notes
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- Titan Ordained. Anointed. Salvation. The most powerful ship in the entire Covenant fleet, personal craft of the high prophets, capable of annihilating entire enemy battlegroups.



Structure Role Cost Notes
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Capital Ship Factory

- Constructs Capital Ship The colossal capital ships of the Covenant navy are a source of pride across the empire, As such there is much deliberation and ceremony in the construction of such craft, Only the most faithful of Sangheilli and Jiralhanae are permitted to manage the construction of such craft.
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Deuterium Extractor

- Extracts Deuterium Similar in construction to the Type-47 Scarab excavation platform, these extractors were specially designed to extract resources from asteroid formations.
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Frigate Factory

- Constructs Frigates The frigate factories of the Covenant toil endlessly in the production of mainline warships, mainly crewed by Kig-yar and Unggoy along with several Huragok under the close watch of the Jiralhanae.
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Holy Relic Mausoleum

- Researches Military Technology These stations house priceless Forerunner relics to be studied by the higher powers of the San Shyuum in hopes of increasing the might of the Covenant Empire.
Refinery 2.jpg


- Increases Resource Collection These refineries are crucial in the construction process of the deuterium reactors that power the ships and stations throughout the covenant empire.
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Sacred Altar

- Researches Civilian Technology These structures are utilized in the research and development of Covenant technology, many huragok are assigned to these stations under the supervision of trusted sangheilli.
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Titan Foundry

- Constructs Titans Utilizing the most advanced construction technology and techniques of both the Covenant and Forerunners, these stations are tasked with constructing the personal carriers of the High Prophets of the covenant themselves.
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Titanium Extractor

- Extracts Titanium Similar in construction to the Type-47 Scarab excavation platform, these extractors were specially developed to extract resources from asteroid formations.
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Trade Port

- Generates Income From Trade The trade port acts as a hub of commercial and passenger travel among the vast sections of the Covenant Empire.


Structure Role Cost Notes

Hangar Defense

- Strike Craft Defensive Station These stations carry numerous Covenant strike craft squadrons and the supplies necessary to sustain a prolonged defensive, these are the first line of defense against incursions into Covenant space.
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Slipspace Beacon

- Slipspace Jump Point The Slipspace beacon allows the already superior Covenant faster than light drives to reach far off planets in accelerated rates.
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Patrol Station

- Main Defensive Station These stations act as a beacon for defensive craft, in the event of an incursion into Covenant space these stations call in all able craft to hold off until the main battlefleets can arrive to provide support.
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Huragok Bay

- Repair and Refit Station These stations mainly manned by the highly advanced Huragok provide repairs, refueling, supplies and refits to any fleets in range.