Plain and simply, a vessel designed for commerce it can work between Trade Ports or Matter Processors depending on it's role.
Commerce Ships are generally commanded by the Kig'yar who feel at home on these vessels however the trips often don't go as long as they'd like, given that the Covenant Slipspace technology is so powerful, most trips don't take more than a day.
It's common for these ships to also be raided by the Kig'yar, these pirates are considered heretics by the Covenant who actively hunt down their ships. The vessels are generally unarmed so pirating is a very real problem in the Covenant.
Weapons and Tactical Usage
Although there is no tactical usage for the Trade and Cargo Ship outside of the obvious economic advantage there is need to protect these ships. When a Trade or Cargo Ship is destroyed the controlling player loses income and the aggressor gains the income that the controlling player lost.
|Strikecraft||Seraph Bomber • Banshee Interceptor|
|Combat vessels||CRS-class light cruiser • CPV-class heavy destroyer • RCS-class armored cruiser • CCS-class battlecruiser|
|Support vessels||DAV-class corvette • DSC-class support ship • SDV-class corvette • DDA-class shuttle • CAR-class frigate|
|Capitals||ORS-class heavy cruiser • DDS-class carrier • CAS-class assault carrier • DOS-class supercruiser • OSS-class battlecarrier|
|Other||Tradeship • CCD-class Constructor|
|Obsolete vessels||Redemption-class Battleship • Seraph Fighter|