The United Nations Space Command (UNSC) is a playable faction in the Sins of the Prophets (SotP) modification, representing the majority of humanity in space.
|«||The UNSC is a micro-heavy faction with a focus on strong defenses, superior numbers, and overwhelming alpha damage strikes coupled with powerful capital ship abilities to decimate their enemies. As you progress through the research tree, the UNSC gains even higher rates for their already speedy shipbuilding and even sturdier defenses to help bolster your planets. However they have difficulty expanding quickly and their ships are comparatively brittle.||»|
The United Nations Space Command, more commonly known as UNSC, is the military, exploratory, and scientific agency of the Unified Earth Government. The UNSC formed halfway through the 22nd century as remnants of old cultural ideologies clashed for supremacy in the Sol System and mainly oversaw United Nations military operations in space. The UN massively militarizing its off-world colonies via propaganda and then defeated communist and fascist forces in the "Interplanetary War" which consisted of several side-battles that took place on Mars, the Jovian Moons, and the South American rainforests. Although the Interplanetary War brought great suffering and death unto Earth and its colonies, it united humanity's militaries into a common, armed force by the end of the 22nd century.
Humanity was in chaos before the Covenant attack on Harvest in 2525. The UN was waging a bloody struggle against groups of terrorists (or freedom fighters) called the Insurrectionists, who wanted independence from the Unified Earth Government. The UNSCDF, a branch of the UNSC, constantly battled the Insurrectionists. In an attempt to help end the long-running war against the rebels, the UEG commissioned the ORION Project (also known as the SPARTAN-I project) and later the SPARTAN-II Program, which created a group of elite super-soldiers to combat the separatists and the insurrections that they spawned. When the Human-Covenant war began, and the technologically superior aliens began decimating the Outer colonies, these Spartans became humanity's best hope for survival. Faced with genocide on an unprecedented scale, the UNSC mobilized for total war.
The dire circumstances of the Covenant conflict allowed the UNSC to override civilian rule and establish itself as humanity's primary government. Although the Unified Earth Government was more open to step down, the Colonial Administration, the arm of the UEG ruling over the colonies, resisted the UNSC's rise to power, and was thus stripped of its power.
By the time the war began, humanity had reached Tier 3 of the Forerunner civilization ranking system. Technological improvements continued to rise due to the capture of advanced Covenant equipment, which was studied and adapted for human needs. The very best and cutting edge of UNSC war assets were supplied to the SPARTAN-II Program. Other enhancements geared towards mass production were distributed to the SPARTAN-IIIs and -IVs. One such example of war time innovation was the energy shielding adapted and improved for use on the MJOLNIR armor. UNSC Infinity, built near the end of the conflict, was perhaps the height of UNSC technical achievement during this troubled period. Incorporating every scrap of technical knowledge that had been scavenged and reverse-engineered from Forerunner ruins, the Infinity stood apart as the most formidable warship and exploration vessel in human history.
By 2552, after the fall of the military fortress world Reach, Earth was the last remaining human bastion, and nearly all surviving UNSC forces were committed to its defense. The Battle of Earth saw some of the greatest bloodshed of the entire war, both in space and on the planet's surface. For several weeks, only a grueling campaign of attrition with heavy participation by surviving Spartan units stood between mankind and extinction. After a desperate struggle, the Human-Covenant war finally ended after a combined UNSC and Covenant Separatist strike force eliminated the Covenant leadership and destroyed the Flood threat.
Within the game, players are given command over Naval Command (NAVCOM) forces of the UNSC to combat opposing faction's space assets. Fleets are often fielded en-masse, and on the basis of the chosen leader, Paris-class heavy frigates or Stalwart-class light frigates and Hillsborough-class destroyers or Halberd-class destroyers are likely to make up the majority of a combat-oriented fleet's composition, due to their easy of manufacturing and low fleet supply required. Also Halcyon-class light cruisers and their refitted variant can be largely used as well.
Capital ships also can varied between the leader chosen: Cole and its aggressive style unlock the Valiant-class super-heavy cruisers, which have a number of powerful buffs useful especially for frigates and destroyers, Stanforth has access to Thanatos battleships, which is the most powerful UNSC vessel aside Infinity-class supercarriers. Anyway, capital ships are always the minority in a fleet due to both capital ship crews - which aren't needed for frigates, destroyers and light cruisers - and fleet supply required.
Rather than planetary bombardment, the UNSC have a unique aesthetic replacement in the form of invasion. Players will see swarms of Pelicans escorted by Longswords make planet-fall while AAA fired from the occupying force dots the atmosphere.